Dying enemies often go through lengthy (and overacted) death animations, which leads you to wonder if they're still alive or actually dead. The problem is that it's often difficult to tell how much damage you're doing to an enemy, and when your target is actually dead. You're allowed to carry two weapons at any given time, along with grenades and other types of explosives. And like in the original Call of Duty, you can aim down the iron sight of your weapons for additional accuracy and a partial zoom. You do have an array of real-life weapons at your disposal, such as Thompson and PPSH submachine guns, and Kar98 rifles. ![]() ![]() One of the other big problems in Call of Duty: Finest Hour is the feel of the weaponry.
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